http://web.archive.org/web/20000418043608/http://www.solarempire.com/hosting_info.php3 If you run a decent web site then you can host your own game of Solar Empire, which will give you your own universe for your web site which you will have control over. When a game is hosted the actual web pages are still served from the Solar Empire servers, so there is nothing to install and set up on your own web server except for the login form html code. If you'd like the game will not be listed on the main Solar Empire site, which will give your web site the exclusive point of login. Requirements Form HTML codes If you run a clan or game page you can use the following html or something similar to it to put a login form on your site. Eventually I am looking to be able to have your own universe running for your sites which you will be able to configure and manage in a variety of ways. <form action='http://www.solarempire.com/login.php3' method='post'> Login Name: <br><input type='text' name='l_name' size=10> <br>Password: <br><input type='password' name='passwd' size=10> <input type=hidden name=db value=se> <input type='submit' value='Login'> </form> If you want to sign up members then the following could be added as well. No account? <a href=http://www.solarempire.com/signup_form.php3>Sign up here.</a> Here are the variables in which you will have control over in the game to change the way the game is played. (as of 12-28-99) (*) means not yet implemented clan_member_limit - max number of players able to join a single clan (*) game_wipe - when this is set to 1 all players and such will be removed when the next hourly maintanence is run hourly_shields - number of shield points regenerated each hour hourly_turns - number of turns gained each hour hours_after_death - hours a player is out of the game after being killed hours_befor_attack - hours that have to pass before a new account can attack max_turns - max number of turns new_logins - determines weather new players can sign up (*) planet_attack_turn_cost - (*) space_attack_turn_cost - number of turns it takes to attack another ship start_cash - (*) start_turns - (*) sudden_death - when this is set, players can't ever regenerate uv_check_unlinked - (*) uv_fuel_max - max amount of fuel in a star system when universe is generated uv_fuel_min - min amount of fuel in a star system when universe is generated uv_fuel_percent - percent of star systems that will have fuel when universe is generated uv_metal_max - max amount of metal in a star system when universe is generated uv_metal_min - min amount of metal in a star system when universe is generated uv_metal_percent - percent of star systems that will have metal when universe is generated uv_min_star_dist - min distance between star systems, best to leave it alone for right now uv_needs_gen - when this is set to 1 the universe will be (re)created when next nightly maint is run uv_num_ports - number of star ports when universe is generated uv_num_stars - number of stars in the universe uv_port_variance - amount of variance in prices at star ports uv_show_warp_numbers - (*) uv_universe_size - size in pixels of the universe
Sunday, September 8, 2013
Internet Archive: SE Admin Info
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