Sunday, September 8, 2013

Internet Archive: SE Admin Info

http://web.archive.org/web/20000418043608/http://www.solarempire.com/hosting_info.php3



If you run a decent web site then you can host your own game of Solar
Empire, which will give you your own universe for your web site which
you will have control over. 

When a game is hosted the actual web pages are still served from the
Solar Empire servers, so there is nothing to install and set up on your
own web server except for the login form html code. If you'd like the
game will not be listed on the main Solar Empire site, which will give
your web site the exclusive point of login. 

Requirements 

Form 

HTML codes 

If you run a clan or game page you can use the following html or
something similar to it to put a login form on your site. Eventually I
am looking to be able to have your own universe running for your sites
which you will be able to configure and manage in a variety of ways. 


<form action='http://www.solarempire.com/login.php3' method='post'>
Login Name:
<br><input type='text' name='l_name' size=10>
<br>Password:
<br><input type='password' name='passwd' size=10>
<input type=hidden name=db value=se>
<input type='submit' value='Login'>
</form>

If you want to sign up members then the following could be added as
well. 


No account?   <a href=http://www.solarempire.com/signup_form.php3>Sign
up here.</a>

Here are the variables in which you will have control over in the game
to change the way the game is played. (as of 12-28-99) 
(*) means not yet implemented 

clan_member_limit - max number of players able to join a single clan (*) 
game_wipe - when this is set to 1 all players and such will be removed
when the next hourly maintanence is run 
hourly_shields - number of shield points regenerated each hour 
hourly_turns - number of turns gained each hour 
hours_after_death - hours a player is out of the game after being killed 
hours_befor_attack - hours that have to pass before a new account can
attack 
max_turns - max number of turns 
new_logins - determines weather new players can sign up (*) 
planet_attack_turn_cost - (*) 
space_attack_turn_cost - number of turns it takes to attack another ship 
start_cash - (*) 
start_turns - (*) 
sudden_death - when this is set, players can't ever regenerate 
uv_check_unlinked - (*) 
uv_fuel_max - max amount of fuel in a star system when universe is
generated 
uv_fuel_min - min amount of fuel in a star system when universe is
generated 
uv_fuel_percent - percent of star systems that will have fuel when
universe is generated 
uv_metal_max - max amount of metal in a star system when universe is
generated 
uv_metal_min - min amount of metal in a star system when universe is
generated 
uv_metal_percent - percent of star systems that will have metal when
universe is generated 
uv_min_star_dist - min distance between star systems, best to leave it
alone for right now 
uv_needs_gen - when this is set to 1 the universe will be (re)created
when next nightly maint is run 
uv_num_ports - number of star ports when universe is generated 
uv_num_stars - number of stars in the universe 
uv_port_variance - amount of variance in prices at star ports 
uv_show_warp_numbers - (*) 
uv_universe_size - size in pixels of the universe 

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