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OMGN News: Purely Solar Empire News

From:  http://archive.omgn.com/news.php?Item_ID=168&Offset=80&Order=asc&Datestamp=1044086400



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Purely Solar Empire News
By: Charles Rector | Other | Game Data | 2:07pm, February 17, 2003
The following News was posted at Purely Solar Empire and applies to only that SE server:

Server News


Moriarty - 04:06 - Feb 16, 2003
Weeeeee....
Well i've been hard at work playing with the code, and have some significant improvements to report:

- There is now a Ship Duplicator at sol that will allow you to make an exact structural copy (everything except the contents of your hold) of the ship you are commanding.
However Seatogu doesn't like alien tech, so only ships with tech you can get from Earth can be used.
- It is now possible to mass purchase any ship in the game (with the obvious, and not very small exceptions of the two flagships). This includes Black Market ships!
- There is now an much improved clan-ranking screen where you can easily compare clans statistics.
- Due to an astute observation by a player in the new Chaotic Empires game, when ship prices don't increase even if fighter prices do. This has now been rectified, so that the cost of a ship is based on it's hull price + the value of it's fighters.

- That's enough for today. It's 9am here. Bed time. :)

- Moriarty



Moriarty - 12:53 - Feb 15, 2003
Booo...
Yes i'm still here, and still playing with stuff.
Today a few medium sized changes:
- The most obvious change is the system information that appears at the top of the star system screen. This information is now presented in a nice table based layout. It holds all the same information, but has an extra little feature pertaining to autowarp that shows what jumps are left to jump. If you don't like the new system there is a user option to change it to the old one.
- I have performed major surgery on the user options page. Gone is the day of complicated option change. Now it's nice and simple with radio buttons for most things, so you can easily see what you're getting yourself into. Take a look. You might just understand this version. :)
- Autowarp now runs from the star-system. So when you've entered a destination, you'll go straight back to the star system, rather than to a page saying it's all set.
- Autowarp now says how many jumps are left to a system (in both new and old).
- And one last thing: the user option to specify if you want planet reports all the time or some of the time, or none of the time is now removed. Instead you can now choose on a per-planet basis (so you can have your production planets on, and your defence planets off). Hope it makes life a little easier.
- Moriarty

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