Wednesday, September 25, 2013

OMGN News: Purely Solar Empire Update

From:  http://archive.omgn.com/news.php?Item_ID=142&Offset=50&Order=asc&Datestamp=1044086400


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Purely Solar Empire Update
By: Charles Rector | Other | Game Data | 6:59pm, February 13, 2003
Note: The following News pertains only to the Purely Solar Empire Server and not to the other SE servers.

Server News


Moriarty - 12:25 - Feb 13, 2003
Me again.
Been playing with a few minor fixes and improvements:
- I have added 'planetary slots', similar to those that can be seen on the Tradelair server (the idea was originally proposed in the globals). It is only possible to create planets in a system with empty slots. For the 3 running games i have set all slots in all systems (bar sol) to 2. So that means that only 2 more planets can be built per system. This will have no effect on the present number of planets in a system.
-- From now on, when a game resets there will always be planet slots in a system. These slots are randomly placed (The admin can specify the most possible slots a system can be given) at universe creation.
-- They can ONLY be turned off by creating a universe with pre-created planets (a admin var i programmed a long time ago). So either way, from now on the maximum number of planets in a system will be limited by the admin. That means no more - 200 planets in 1 system... Otherwise known as 'turn burners'.
- Fixed the bug that let ramscoops load up more than their capacity of cargo.
- Clan members can now click on the 'new' link next to their clan forum to see new messages for the clan forum (same to the standard forum system).

As you've probably noticed by now, there's now a fourth game on this server, called Chaotic Empires, this game will (like all the others) be different from the norm, in that every game will have a different admin.
This should allow more people to get to know what the admin can and cannot do, as well as present some very new game types (one of the conditions of becoming an admin for the game is that you be original with the game vars).
There are after all about 1.86463338260134107707700092928e+142 possible combinations for all the admin game vars (that's written as: 1,864,633,382,601,341,077,077,000, 929,280,000,000,000,000,000, 000,000,000,000,000,000,000,000,000, 000,000,000,000,000, 000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000 ). (That's more than there are theoretically atoms in our universe (only 78-81 0's on the end, rather than our 142!!!)
True, you can't get that many different game types out of them, but I'd hazard a guess you can get at least a few hundred out of them. If not thousands.

- Either way it should keep people busy formulating new strategies and formulating games to beat those strategies. :)

- Moriarty

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