Morning Folks
Well am still waiting for that e-mail from sourceforge.net. according to the sourceforge tasklist, its been assigned to a " aphzen", and its the 4th most recent... and (s)he has tasks going back to nov.... so there may be no hurry. :)
As for the front-page re-design... nice idea, and can i suggest to whoever bothers to volunteer that they keep the colour scheme similar to the one in-game (and no i ain't gonna vulnteer, as all that arty rubbish is just rubbish IMO, even though i am getting taught how to design things on my degree :) )....
On the Development front, have added fair few random events:
not working yet, but are created when universe is built:
Alien civilisation. Complete with fleet of up to 70 ships, and total fighter count of up to 150,000. Will act as a player, and intend to get it so as db vars that would be used for a normal player (like auth say) hold differant info for the aliens, so as the admin can't mess with them or anything. Same will go for pirates). Only one alien civilisation is generated, no matter the universe size.
Pirates : create a faily hefty fleet, but have yet to decide precisly what to do with them. the bigger the universe the more there are. as with aliens, they have a account created for them.
fully working things:
Nebulae
Mining rushes
Blackholes (been going a while now, seems to be bug-free)
SuperNova (these things took time!. they go in a sequance: Supernova -> SuperNova Remnant -> Blackhole ).
Theres a admin var for random events. can be set from 0 to 3. if set on 3, u'll get a really potent universe :) ... 0 is off.
Other things added:
Accessories and upgrades... can increase capacity of fighters and such like
bounties
A few new ships
ship specials.
and lots of bug fixes too.
overall its all coming along fine, and all code in teh CVS is perfectly uptodate, so u can nab it from there.
Moriarty
p.s. added some humour too ... but not much :)
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