Thursday, August 8, 2013

Solar Empire IRC Meeting December 5, 1999 Notes Taken by Arturo

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*       N O T E S   F O R   S O L A R   E M P I R E   M E E T I N G       *
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*                     5   D E C E M B E R ,   1 9 9 9                     *
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*     T A K E N     B Y     T H E     F O R M E R      " A R T U R O "    *
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* Space Port trading values should be dynamic
* Space Port trading values should be related to the amount of minerals being 
     mined/available in the system
* As materials decrease, it's value increases
* No planets should be allowed in systems with Space Ports, as none are allowed 
     in Sol
 
The equasion for the port value system follows:
<bryan> At univers generation
<bryan>    plus or minus modifier for each resource
<bryan> Each night
<bryan>    volume of mineable materials in space added together
<bryan>    base prices for metal and fuel set according to demand of minable 
     materials
<bryan>    base prices of organics and electronics set inverted to demand of 
     mineable materials
<bryan> Current Universe Base + Port Modifier = Price

* Should ships be bought and sold at Star Ports?
* Should each port sell/purchase only certain ships?
* Decision: Buying and selling ships to remain at earth only
* Should ports be set to buy OR sell?
* Bryan doesn't want to have dynamic prices at the different ports

<bryan> However there may be a way to profit by stock piling a large cache of 
     material and waiting for the economy to swing your way.

* Could you build fighters with minerals you buy/mine?  I.E. 1 fuel, 2 metals 
     per fighter
* Building fighters on planets
* Should planets build fighters like Colonists?
* Decision: Planets will build fighters if they have the resources
* should the auto build fighters thing have an on/off switch
* Bryan might get rid of taxes on planets for good - Everyone in meeting 
     disagrees!

<K> bryan- make colonists complain if they are on a planet they dont like and 
     revolt

<Av>  bryan i think the more fighters you have on a planet the more unhappy
     the populace gets, because of Martial law perhaps? 

* Bryan and group like the idea of paying colonists to come to your planet
* Decision: You have to pay to take colonists to your planet
* Bryan's thinking of adding different races to the game
* Planet colonists would farm for organics & use it as some sort of population 
     control
* Perhaps the owner of planets decide how much of the population does each job
 (Current Topic abandoned)

* Password protecting of planets?
* Much debate over if it's necessary because of being in clans, etc.  Bryan 
     says it's a part of being in a clan.  People say passwords a necessity
* Mining / resources on planets discussed
* Arturo brings back password protect options, and many agree with this.
* Bryan says password option a future feature
* Mining rates in space discussed - Rate at which different ships mine
* Should Attack Battleship have more shields than the Merchant Freigher?
* Ideal specs for Harvester Mammoth discussed: 250 fighter max / 150 Shields / 
     1000 Cargo / 8 minerals an hr
* Prices on ships discussed

<bryan> I like the idea of having a cannon fodder ship that can mine like hell.

* almost everyone agrees with the above statement! :)
* Bryan's gonna "ponder the planet economy"
* Allocation of citizens will be implemented eventually



******* Bryan's To-Do List:
 Clean up ports
 Clean up return links
 mining rates for each ship
 fix planet economy
 retire functions - quit guilds too
 messages for all proper events
 HTML tag kills everywhere
 No box in sure dialogues
 Adding other resources (electronics, organics)
 First ship naming
 Security Fixes
 Planetary fighter building
 Authorization Code e-mail cleanup
 Sign up verify fix
 port initilization in universe gen

******* Future Features
 space mines
 Fighter deployment
 nav beacons
 cloaking
 carbonmite
 auto attacking ships
 self destruct
 more ship types
 tradeins, selling ships
 clan member limit
 clan URL
 clan symbol (3 letter)
 clan messaging
 transwarp
 clan passwd changing
 clan owner change
 user passwd change
 resource regen
 Autopilot
 planet fortresses
 races
 planet passwds

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